apps in toss 39
- How I Built 14 Games at Once from AI-Written Briefs — Mixing Two Genres and Splitting the Work Across Agents with Two Briefs
- FDK Quiz Fest — 4 Party Quiz Games in One App (in Korean)
- 21 Launch Incidents, Zero Errors — Three Months of a Solo Developer's Postmortems and the Launch Gate They Produced
- One Week After the Hub Switch — Users Doubled Across the 9 Toss Hubs, but Return Visits Have Not Moved
- Gomoku Was Picked for the Apps in Toss Growth Program Too — No Email, a Promotion Already Running, and a First Screen Rebuilt From Day-One Data
- I Moved One Coordinate Instead of Rebuilding 43 Apps — Getting the Hubs into "You Might Also Like"
- Four Defects on Hub Launch Day — Why Every Hub Turned Sideways and Promo Entries Showed Only a Title
- How I Bundled 50 Games into 9 Hub Apps Without Touching a Line of Game Code — Multi-Page Bundles and One Global Flag
- Moving Hub Apps onto Apps in Toss — Why I Withdrew the Shutdowns and Rewrote Existing Apps Instead
- Ad Revenue Keeps Falling After the Apps in Toss Exposure Overhaul — What Dropped Was One App's "All Tab" New Users
- Tap Bird Was Picked for the Apps in Toss Partner Growth Program — Two Days Turning a "One-Round Game" Into One Worth Coming Back To
- One Week After Launching 14 Games on the Same Day — Closing a Launch With D+1 and D+7 Checks
- An Apps in Toss Workspace Holds Only 50 Mini Apps — Getting Stuck at Number 51
- The Toss "Ad Notice" Rejection — Toasts and Notices Both Failed, and Only One Layout Passed
- Five Games That Need No Words — Looking Back on the Retro Five Launch
- Nine Board Games on One Engine — Looking Back on the Eight Days to the October 9 Launch
- More Modes, Not More Apps — Looking Back on Reaction Challenge's Eight Modes
- First Apps in Toss Registration in One Pass — Submitting 14 Games with Combined App Info and Bundle Review
- Toss 1-Won Promotion, Week One — 2,099 Won Spent, and Ad Revenue per Won Was All Over the Place
- The Revenue Ledger, Three Weeks On — Toss and Play Ad Revenue and 1 KRW Promotions in One Command
- We Put a 1 KRW Promotion on the Toss Benefits Tab — 26 Mini Apps, 3,000 KRW Each
- When to Ask for a Rating — One Review-Prompt Rule for Toss and Google Play
- Searching Backwards for the Birth Charts and Plates That Made Last Week's Lotto Numbers
- Apps in Toss Is Changing How Mini Apps Get Found — Notes From the PO Webinar
- Fixing a "Cold Start Over 20 Seconds" Rejection Twice — 20 Seconds Is When the Screen Stops Moving
- Adding Record Tabs to a Leaderboard With No Read API — 20 Mini Games
- Checking 27 Apps by Hand Every Morning, Until I Built a Ledger
- Why a 100dvh Container Still Scrolls — The targetSdk 35+ Edge-to-Edge Trap
- Adding Hearts to Games With Nowhere to Put a Rewarded Ad
- 14 Mini Apps, 13,365 KRW in Four Weeks — My Full Ad Revenue Numbers
- Why the Consent Sheet Never Appeared — I Wrote the Rule Down and Never Applied It to the Existing Apps
- The Code Said "Not Supported" — It Had Been Working All Along
- I Shipped Ten Mini Games With No Ads — The Apps Were Done, the Ad Slots Were Never Created
- Apps in Toss Policy Changes for September and October — A Partner's Checklist
- Apps in Toss Functional Push — Three Weeks of Mistakes, Written Down
- Shipping Six Mini Games at Once — A Five-Day Retrospective
- Retiring Flutter — What I Learned Rewriting Three Apps for the Web
- What I Learned Shipping 8 Apps as a Solo Dev with a Day Job
- Apps in Toss Launch — Saju Lotto, Juice Spinner & Spin the Bottle